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Post by Skilled One on Jul 18, 2009 3:00:15 GMT -5
Which is best to have high in a sub fin?
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Post by Kevin "Hitman" Mitchell on Jul 18, 2009 7:31:52 GMT -5
Which is best to have high in a sub fin? Depends on what the mobve is for, making the opponent tap or injuring them. For making them tap go for a low damagae like 1-2 and high sub bonus. For injuring go with high damage and low sub bonus like 1 Or go with with what i did get decent amount of both and concentre on one for a while then move on to the other later.
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Post by Legend. on Jul 18, 2009 8:52:50 GMT -5
This goes to the Pure tech or the DDI tech.
A pure tech, will keep low damage, and always try to make them tap.
a DDI tech will keep high damage, and try to injure them.
DDI Tech FTW.
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Post by Ritter on Jul 18, 2009 11:47:15 GMT -5
Is THAT how that works? I never know how the "injury" aspect worked before. Cool.
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Post by Scott Smith on Jul 18, 2009 19:45:56 GMT -5
Royal Flush Superkick (level 13) Points: 719,6 - Winning: 14% Damage: 5,44 - 717,94 Attack Bonus: 10 Bleeding % chance: 1 Required Adrenaline: 400 Required Wrestler Status: Always Required Position: Both wrestlers are running Level Progress: 93,04%
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Post by Legend. on Jul 20, 2009 23:34:53 GMT -5
Ah, the BWR loophole.
I love it ^.^
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